(-) Embodied Time Working Drawings

the evolution of an art & science collaboration

The Reality Box - click to see larger image.

January 2003

Graphics:

Felix Trépanier (Electrical & Computer Engineering)

Working Title: The Reality Box

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14 January 2003

"As art may seek a poetic meaning to scientific techno-experimentation, science may seek empiric/pragmatic knowledge from an artistic techno-experimentation. The Reality Box pushes techno-scientific limits by using state of the art game engine (computer graphics) . It also pushes techno-arts by linking reality and virtuality in the users' mind.

From the technological emerges an "experience" that can be perceived by either an artist/scientist state of mind. These "experiences" may mean something different depending on the observing state of mind + may have many different meanings to one state. The totality of what is revealed by the "experience" may be called the 'techno unconscious'. "

F.Trépanier

Membrane - click to see larger image.

August 2003

Graphics & Animation:

Sam Cuttris (Architecture)

Working Title: Membrane

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Play movie 568KB

 

27 January 2004

(-) IET Interaction in Embodied Time - Julainne Sumich


What is embodied time?


It is a gradual consciousness of autonomic affects embodied in the nervous system. There are various terms people use regarding this self-organizing process such as "the orienting response" [Friedman 2001, 356]; we prefer to call it 'affect'.

Neurons are nerve cells consisting of a cell body, dendrites, and an axon.  Thinking of a nerve cell's structure and its processes can help visualise the structure and environmental processes of the (-) IET project.


User interaction

In (-) IET the user can intentionally interact in a simulation of the 'fullness' of processes ordinarily operating autonomically in the nervous system. That is, he/she can experience the timelapse of these activities and exert some conscious control on the charging of neural processes. This involvement is a conscious affect of embodied time in the user whereas usually it is autonomic, outside consciousness, and beyond representation.

(-)

The symbol is a graphic representation of the project's premise. The hyphen represents interactions between media and synaptic connections between neurons. Simultaneously open to the outside the parentheses represent the interval of time embodied by these processes.

 

(-) 1. Interior Vesicles - Click to see larger image.

April 2004

Graphics:

Julainne Sumich (Fine Arts)
(Development from
Sam Cuttris' prototype)

Project Title: (-) Interaction in Embodied Time

(-) 1. Interior Vesicles

The synaptic process:

"After a cell is stimulated as a result of a flow of ions such as sodium and potassium, across a particular portion of the cell membrane, it becomes less negative. [ion means 'going'. From Greek ienai to go].

The resulting electrical signal, called an action potential, speeds down an axon, and when it reaches the region of the synapse, it causes the release of neurotransmitters from a series of vesicles in the presynaptic neuron.

(-) 2. Notes on IET Action - click to see large image.

(-) 2. Notes on IET Action

Click images to enlarge, or see this Very large image

If the neuron is excitatory, the released neurotransmitters then cross the synaptic cleft, bind to the receptors on the postsynaptic neuron, and cause the postsynaptic neuron to become less negative. These processes occur over periods of tens to hundreds of milliseconds.

(-) 3. Synaptic transmission - click to see larger image.

 

(-) 3. Synaptic transmission

"If the postsynaptic neuron becomes sufficiently less negative after several such events, it will fire (generate an action potential of its own), relaying the signal, in turn, to other neurons to which it is connected. This is the action of an excitatory neuron.

If the neuron is inhibitory it changes the electrical charge of the postsynaptic neuron in such a fashion as to prevent firing.

This intricacy of the microstructure of neuronal connections is magnified by the number of different interactions, in space and time, that can affect synaptic transmission."

"Building a Picture of the Brain" in A Universe of Consciousness: How Matter Becomes Imagination

Gerald Edelmann & Giulio Tononi (2000: 40)

Diagrams - click to see larger version.

 

NeuroEntities - click to see larger version.

NeuroSynapse - click to see larger version.

Diagrams - click to see larger version.April 2004

Graphics:

Simon Chui & Hsuhan Chang
(Architecture)

Click images on left or right to enlarge



Embodied Time - the movie (QuickTime)

Click link above to play movie 1.8 MB

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